Q: Originally from the Motor City, what are some of your favorite things about living and working in our favorite 51st State?
A: Originally from Detroit, [for me] the best things about Brooklyn are all of the cool bands and shows to see, the other artists who live here, and of course the super cheap rents.
Q: Do you keep a sketchbook? What is the balance between art you create on paper [or other analog medium] versus in the computer?
A: Nope! Never been able to draw, never able to decode my own drawings after I jot them out. I do make quite a bit of use of the Notes app on my iPhone.
Q: What is the most important item in your studio?
A: Horrifically obvious but I gotta say it's my computer :(
Q: How do you know when the art is finished?
A: I'm not so good at this—a lot of times I'll be really excited about a piece so I'll post it online, and then a few minutes later I've got some more changes I want to make. Oh well, gotta keep movin.
Q: What elements of daily life exert the most influence on your work practice?
A: Places seem to be a big fascination recently—getting ideas from restaurants, other people's apartments, and furniture stores. Probably my most heavily used inspirational tome is the Ikea catalog.
Q: What was your favorite book as a child?
What is the best book you’ve recently read?
A: As a baby,Lord of the Flies. Recently, cracked intoKitchen by Banana Yoshimoto and couldn't put it down.
Q: If you had to choose one medium to work in for an entire year, eliminating all others, what medium would you choose?
A: Don't make me do this. Ok, fine, I choose video games.
Q: If you could spend an entire day away from work and deadlines, what would you do and where?
A: Hmm, this weekend I took a road trip with my friends to Mass MoCa and saw the Alex Da Corte show, then we went to a bowling alley and I lost $15 in a claw machine game. We also ate a lot of greasy food. That's a pretty good day.
Q: What was the [Thunderbolt] painting or drawing or film or otherwise that most affected your approach to art?
A: A kids drawing book called Make A World by Ed Emberly—I didn't pick it up until I was 20, kinda feel like I could have gotten started a bit sooner.
Q: What would be your last supper?
Woa, this got dark. Let's go with an all-candy dinner, why the heck not, I’ll never have to brush my teeth again.
Julian Glander is a NYC based visual artist working on comics, video games, interactive toys, short films, and illustrations. Julian is best known for his oddball infinitely loopable animated GIFs inspired by Claymation. His Gumby-like animations have appeared in all sorts of places, including music videos, Subway commercials and Starbucks ads. His recently released video game ‘Lovely Weather We’re Having’, designed in collaboration with programmer Eugene Burdan, is an open-ended, vibrantly colored world, in which you play as a woman locked out of her house and left to amble through a mystifying neighborhood.
Julian is a featured speaker at the Pictoplasma Conference this weekend. Info
@glanderco on twitter and instagram